![]() ![]() The benchmark will run on any system that supports the DirectX Ray Tracing API. Later this year, we will release a new 3DMark benchmark test that uses ray tracing to enhance reflections and other effects. Real-time ray tracing promises to bring new levels of realism to in-game graphics. Right now the Windows 10 has no firm release date, giving this benchmark a vague Q4 2018 release timeframe. As such, UL Benchmark’s DXR-based benchmark will no be released until the Windows 10 October update is readily available to the public. This DXR-based benchmark requires users to use Microsoft’s next major iteration of Windows 10, which will enable support for DXR to the operating system. This benchmark is designed to run on all systems that support the DirectX Ray Tracing API and will release in Q4 2018. UL benchmarks states that this new benchmark will support Windows 10 on ARM devices.ģDMARK “Ray Tracing Benchmark” (Working Title) will act as UL Benchmarks’ first entry into the world of Direct X Raytracing (DXR), utilising Microsoft’s latest DirectX 12 Ray Tracing extensions to combine Ray Tracing with traditional rasterisation techniques. The first of these two benchmarks are set to arrive in October under the “3DMARK Night Raid” name, acting an “ideal test” for laptops and notebooks and other mobile computing devices. UL Benchmarks has announced that two new benchmarks are coming to their 3DMARK benchmark suite in 2018, targeting PCs with integrated graphics and PCs that are capable of handling real-time Ray Tracing workloads. ![]()
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